10:11 AM 4/18/97

=======================================================================
		         Destruction Derby 2 
               Multiplayer Upgrade Beta version 0.91

I.   Installation and Operation
II.  Features
III. Gameplay
IV.  Troubleshooting
V.   Psygnosis Contact Information
VI.  Credits
VII. Legal Stuff

=======================================================================

Thank you for purchasing Destruction Derby 2, this beta upgrade will
update your version of Destruction Derby 2 to accomodate Network and 
Internet play.  This upgrade is provided free not only because we 
appreciate your patronage, but we understand that the best way to show 
your affection toward friends and co-workers is to crash head-on into
them at 250 mph.

Very Important:  We performed testing on this upgrade and are confident
that the majority of users will enjoy problem free gameplay.  However,
we have classified this upgrade and a beta version.  This means that
there is a small possibility that problems may occur.  If they
do, please review the PROBLEM.TXT file and return to us for our
review.

I.  Installation and Operation

1.  Copy the DD2NET.ZIP file into your current Destruction Derby 2 
    directory (usually C:\Program Files\Games\DD2)
2.  Unzip this archive with the Winzip or PKUNZIP program.
3.  There will be a new executable file extracted named DD2NET.EXE
4.  DD2NET.EXE is the new DD2 multiplayer executable
5.  Please create a shortcut to this file on your Desktop
6.  Double click on this executable to start the game

Note: the multiplayer version of DD2 plays in low res only (for speed
reasons)

Note: all multiplayer users must have the DD2 CD in their CD Rom drive
      in order to play the game

II.  Features

The features of this beta upgrade are:

a.  IPX Network and TCP/IP (Internet) play for up to 20 human racers
b.  Serial and Modem support for two human racers
c.  Access to all Race and Derby tracks
d.  Improved joystick and steering wheel support (even for solo games)
e.  Ability to customize multiplayer games (laps, Computer Cars, AI 
    attack cars)
f.  Multiplayer chat lobby
g.  Ability to custom nametag your car and view car nametags 
h.  Toggle Camera View of track when you crash out
i.  Detailed Results screen displays the race results

III.  Gameplay

For all multiplayer options there are three types of racing:

Wrecking Racing - Typical racetrack format where you drive X amount
of laps and try to finish first.  You can also choose to bash your
opponents if you cannot finish in first or they are mean to you

Tracks:  Pine Hills Raceway, Crow Canyon, Black Sail, SCA Motorcross

Time Trial - Same as Wrecking Racing, but racers are under a unspoken
aggreement to focus on winning with the fastest time and not
demolish their unsuspecting friend (yeah right!)

Tracks: see above

Destruction Derby - Painful and brutual arena of destruction, not for
the timid.  Last person running is the winner.  Great stress reliever!

Arenas: Red Pike, Coliseum, The Pit, The Death Bowl (watch the dropoff)

NOTE: the is NO Championship racing in this version

There are four methods of multiplayer:

IPX - Novell Network
TCP\IP - Internet Protocol
Serial - Two players connected by a Null modem cable
Modem - Two players connected by a Modem connection

Keys:

Chat Lobby:  just type your phrase (e.g. Psygnosis Rules) and then
             press Enter.

A - accelerate
Z - reverse/ brake
Q - Fast Steer (for quick turns at 250mph)

Left/Right Arrow - control car turning

Arrow Keys - Pans Post-crashed out above car camera about the track 
             - relative to your burned out hulk of a car

F9 - toggles Human Car Player ID tags ON/OFF
F10 - toggles Computer AI cars ID tags ON/OFF

ESC/ENTER - do not press or you will pause the game and be targeted for
            elimination upon restart

Results screen:

At the end of a Wrecking Race, there are two possible results: 

Winner of the race - (person who finished first, followed by second and
third)
Master of Destruction - (person who inflicted the greatest amount of 
damage to other cars), remember more points if you flip or spin your
opponent.

At the end of a Destruction Derby, there are two possible results:

Sole Survivor - person that latest the longest in the arena and their
                time
Master of Destruction - person that issued the most amount of damage
                        to the other players

<IPX Network game>

Preplay - NOTES:

a. Make sure that all computers are properly connected to the 
   Network
b. Verify that the network is not experiencing heavy traffic
   volume
c. Remember, the slowest computer dictates the speed of the game, so
   you can have 7 - P200 and 1 - P90 computer, and the game will be
   played at P90 speed (i.e. SLOW!)
d. Ask your friendly MIS Manager if you can play or better yet get
   them to play!
f. For improved speed, make the server the fastest computer

The person who is the Host (one who initates the game) decides the
parameters of each game.  The others are Clients who must wait in 
anticipation.

Instructions:

1.  Start DD2NET.exe
2.  At Main menu, move the Highlighter to the Single Player selection 
    and press enter
3.  Move down list and choose the IPX Connection and press enter
4.  From the main menu, go to the bottom right selection - GO and press
    enter
5.  To access all tracks or to change racing choice press ESC, and then
    access the track selection option (all locked tracks should now be
    open)

<TCP\IP>

NOTE: all players must be connected to the Internet

1.  One player (usually the guru of the bunch) should set up as the
    Host.  They initate the game with DD2NET.EXE 
2.  Get your IP address (run winipcfg.exe)
3.  Give this out to your racing flock (e.g. clients)
4.  Setup the game as TCP/IP multiplayer 
5.  For optimal performance, use the 5 hz or 20hz setting 
6.  Clients need to also choose the TCP/IP selection and then
    enter your IP Address when prompted

<Serial>

Both computers must be connected by a null modem cable to the available
COM ports of each computer.  The person that initates the game is the 
Host.

<Modem>

User that initates call is the Host.  Verify that each modem is
operating properly and you are using the latest drivers.

IV.  Troubleshooting

As a precaution, please make sure that all computers that run the game
are Scandisked, Defragmented, and Virus checked.  These programs
will keep your computer in good working order.

We have done a good amount of testing on this upgrade.  However,
as with any computer product there are many variables that could cause 
problems.

Note: the person that sets up as the Host, MUST have the DD2 CD in the
CD Rom Drive.  The Clients DO NOT need the CD, but can only play the 
Multiplayer version of the game.

Attn: Mystique owners, the game should run fine on your system.  
However, there is NO chip acceleration for the game.

Do you have 20 players just itching for some demolition?  The DD2 
upgrade patch can be set to enable 20 Human players.  To unlock the 
maximum number of human players from 8 to 20:

1.  From Win95 desktop, open up an MSDOS shell 
2.  Change directories to the DD2 directory 
3.  Type DD2NET MORE
4.  Game will start and the host can now change the number of human
    Players to greater than 8 (20 players maximum)

Here are some potential problems and our possible solutions:

YOU MUST HAVE DirectX version 3.0a installed to play this game.  
If you need these drivers, please visit our Website at: 
(www.psynosis.com/secure/directx3.zip) for them.

Problem:  Game locks up at the menu

Solution:  Please make sure that you are running the latest DirectX
	   drivers (version 3.0a).  This game must be operated with
           no other programs in the background.

Problem:  Cannot access the multiplayer game

Solution:  You may have missed the time window for the current game,
           contact the host and have her add you.  Also, please
	   make sure you are running the DD2NET.EXE to access the game.
           Choose the properly multiplayer game option.

Problem:  My expensive Joystick will not work with game

Solution:  Buy a cheap one, opps sorry!  Please make sure that your
           Joystick is correctly connected to a functional game card or
           soundcard gameport.  Then calibrate the joystick under Win95
           (joystick control Panel).  In the game, change control from
           Keyboard to Joystick.  Every time your restart the game
           program, you need to set the joystick as the control device. 

Problem:  During a multiplayer race, the game freezes or boots me out.

Solution:  There may be something wrong with your Network/TCP 
           connection.  Verify that you are properly connected.  NO
           other programs should be running in the background
           (including screen saver).  Completely exit the game and then
           retry the game.

Problem:  I hear no sound

Solution: Check speaker connection and volume in Win95.  Upgrade your
          soundcard drivers.

Problem:  When the race is over, I try to enter a new race and see
          session is closed

Solution:  Please exit out of the game, then re-enter and try again.
	   If a race is in progress, you cannot join, sit back and
           read the exciting DD2 Manual until the next game.

Problem:  Give me more speed (Scotty?)

Solutions: 

Basically, you can set the speed of data transfer from 5, 10, 20, and
40hz.  This setting is the amount of data transfered per sampling.
We guarantee 20hz stability and playability for IPX.  For TCP, 5 or 20hz
are recommended.  The higher the HZ, the greater the chance of clogging/
crashing the connection medium.  Also, if everyone playing is on a fast
computer (P133+) and fast connection (28.8kps +), speed should not be
an issue.

Finally, the more people, the slower the game can get.  Also, your
Network, Internet Connection may be heavily used or congested.  DD2 
sends small data packets, but sends a large amount of them.

V.  Psygnosis Contact Information

Psygnosis contact information:

support email - PSYGTECH@psygnosis.com
website - www.psygnosis.com
tech. support - 415-655-5683
800 Sales - 800-438-7794 (why not buy more DD2 games)

VI.  Legal Stuff

This patch upgrade is copyrighted Psygnosis. It may be freely 
distributed, provided this file remain part of the archive.

This demo may not be sold for more than the cost of media without 
the express written approval of Psygnosis. 

VII.  Credits

Upgrade was developed by STATIC.COM - gamers online (www.static.com)
Chris Thomas - lead programmer, Damien, Tom

Psygnosis US Testing daredevils

Craig Rechenmacher, Matt Knoles (he always wins!), Jim Drewry, Demian
Kato, Chris Caprio, Jack Kealy, Claude the man, John Berg

Thanks for playing!

Eric Adams - QA Manager
4/18/97



